HeistVR is a VR game inspired by the likes of Portal and other sci-fi titles. The player is tasked with breaching Nexus Labs, a government contractor, in order to acquire an experimental energy core called "the nexus." The game offers you the ability to do things like open doors, pick up objects, find and enter passcodes in order to progress, and more!
This part of the game is designed to make you walk carefully through the first part, and then solve a puzzle to be able to pass through the second part.
The door opens to reveal a large room containing what you've been tasked to find and retrieve. It is designed to invoke a sense of scale in the player with how important this experiment is.
This room was intentionally built with many interactable objects, both to tempt and show the player that these things can indeed be manipulated, which will come in handy later as part of a puzzle.
By design, the game is created to give the player a sense of uneasiness, kind of like the Portal duology. From the beginning of the game, you will hear many large, scary, mechanical noises as part of the sound ambiance, and low pitched hums as you draw closer to the center of the facility. As you get closer to escaping with the experiment, the music and ambiance will ramp up to increase the intensity of the escape.
HeistVR is built using Unity's OpenXR toolkit. It is only designed to run on the Oculus Quest as of now, which means that it was also developed with performance constraints in mind! This game was originally built for my 10th grade app development final project, but I have continued working on it into the present date.
This is extremely outdated! But this is a general sense of how the game plays.